I seem to scream more than most guys in the biz – except maybe Fred Tatasciore. Anything projected, gravelly or shouted hurts. Both of those hurt my throat and lungs even more consistently than the previous winner, Wolverine. Recently I played versions of Goblin and Vulture for Spider-Man: Shattered Dimensions. You’d probably be a better judge of it than I. Not even sure which one is “natural” any more. Kind of hard to tell any more – got a lot of voices in my head. Steve Blum - Hmm… Spike is probably closest of any to my natural speaking voice. GamrFeed - What voice have you done that was closest to your natural speaking voice? What voice strained you the most, and how? I have a deep love and profound appreciation for the fans, so if that’s what it takes to give them a good experience, it’s the least I can do. And yes, people (way more than sometimes) project their characters on me, but being present and patient with them is more of an honor than a challenge, so I grin and bear it. I usually need a couple of days to recuperate after. It is extremely draining! I sleep harder at conventions than I do the rest of the year. I’m anonymous most of my life, but on those weekends, after the first panel, it’s non stop human interface for days. Steve Blum - I LOVE meeting the fans! Since I don’t have an opportunity to watch (or play) most of my work, it’s especially fun to hear the reaction of folks who really know it! Cons are a surreal experience. How important is interacting with the people who are at the receiving end of your work? Do you ever find it draining to slip into and out of several different voice personas as people ask you to do their favorite character? Do people sometimes overly project their favorite characters onto you at conventions and shows? GamrFeed - I'm watching some of the videos of you on YouTube interacting with fans. As long as I’ve succeeded in that, I’m a happy guy. I simply do my best to give as honest a performance as I’m allowed in each situation to make the gaming experience as immersive as possible. What I do know is that gamers take their obsession very seriously. I’m not a gamer, so my knowledge of the final product is through the eyes, mouths and nimble fingers of the players. Regarding the video game world: It’s hard to measure my impact there. I never take it for granted and I still love what I do every day – even on the crappy days. I suppose the best word I could use to express how I feel would be gratitude. I never intended to do this for a living! It just sort of happened naturally over the last 20 years. Was just talking about that with my family the other day. Steve Blum - Wow, heavy question… I’m still humbled and astonished at the success I’ve had. What do you think about that success? What do you feel you've contributed to the video game industry in particular with your seemingly ubiquitous voice acting? Whenever I play a game or watch an anime, I have a bet with myself if I can spot the Steve Blum in the cast. ![]() GamrFeed - You've had an incredible amount of work history in movies, anime, and video games. You can check out the full transcript below. I recently had the opportunity to interview Blum and ask him about some of his work on video games, memorable roles, and trends in the industry. His voices have given life to many of the characters that gamers hold close to their hearts. Through Blum's work in video games, he has touched the lives and experiences of countless gamers. With an IMDB history that contains dozens upon dozens of credits with many of those credits involving multiple characters, Blum is a nearly ubiquitous voice in the worlds of anime and video games. If you've turned on an anime or played a video game in the last 20 years, you've heard the voice of Steve Blum. ![]() By VGChartz Staff, posted on 04 March 2011 / 8,455 Views
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